Showing posts with label Projections. Show all posts
Showing posts with label Projections. Show all posts

Thursday, 28 July 2011

Perspective Projections | OpenGL

Perspective Projections

1. The visual effect of the perspective projection is similar to the human visual system known as perspective foreshortening i.e. the size of perspective projection object varies inversely with the distance of the object from COP.



2. Perspective projection does not preserve parallel lines.


3. Vanishing Point
Any set of parallel lines that are not parallel to projection plan appear to converge to a point called vanishing point.


Perspective Projections

* In this case lines parallel to x and y do not converge, only lines parallel to z do so

One Point Perspective Projections
* One point perspective projection of a cube

Two Points Perspective Projections
* A two point perspective projection of a cube




Tuesday, 26 July 2011

Parallel Projections | OpenGL

Parallel Projections

In case of parallel projection instead of having COP we have direction of projection (DOP), so the perspective projection whose COP is at infinity becomes parallel projection.
In parallel projections, the lines projecting from an object onto the image plane are parallel.
Two parallel projection systems:
1. Orthographic projection
Parallel Projection

Orthographic Parallel Projection


2. Oblique projection

In these the projection plane is normal and direction of projection differ.

Its major types are:
– Cabinet
– Cavalier


Oblique Parallel Projection


Monday, 18 July 2011

Projections

Projection
             Projection is the change in coordinate system and that is usually from 3D to 2D.

Projectors
             The projection of a 3D object is described by straight `projection rays' (called projectors).
Types Of Projection 

Projections can be divided into two basic
types
1. Perspective
2. Parallel
• The distinction between two is on the relation of COP and projection plane.
• If distance of one projector to another is finite then it is perspective projection otherwise it is parallel.


Perspective Projection


Parallel Projection