Wednesday, 27 April 2011

Display Primitives | Computer Graphics

Computer Graphics Display Primitives

1- Graphics (modeling & rendering) primitives
2- Points, lines, polygons
3- Various line-drawing algorithms
4- DDA and Mid-point Line Drawing Algorithms
5- Circles drawing
6- Mathematical concepts
      a)line equations
      b)parametric representation, implicit
7- Functions, vectors and matrices

Tuesday, 26 April 2011

Computer Graphics Design

Computer Graphics Design

Mechanism for video display
1-CRT principle and structure
2-Frame buffer
3-Dot size, resolution
4-Refresh rate
5-Shadow masking in colored CRTs
Logic structure for other display
1-LCD
2-Plasma display
Conceptual Models for CG
1-Application Model
2-Application Program
3-Graphics System

Computer Graphics Design







I/O Devices
1-Printers and Plotters

Key Components of a Computer Graphics Design System

1-Video controller
2-Display processor