Wednesday 27 April 2011

Display Primitives | Computer Graphics

Computer Graphics Display Primitives

1- Graphics (modeling & rendering) primitives
2- Points, lines, polygons
3- Various line-drawing algorithms
4- DDA and Mid-point Line Drawing Algorithms
5- Circles drawing
6- Mathematical concepts
      a)line equations
      b)parametric representation, implicit
7- Functions, vectors and matrices

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