Showing posts with label Computer Graphics and Design. Show all posts
Showing posts with label Computer Graphics and Design. Show all posts

Tuesday, 2 August 2011

3d Viewing in Computer Graphics

3d Viewing in Computer Graphics

      Two stages to the 3D to 2D transformation
  • First a clipping,
  • Then a projection.
3d Viewing in Computer Graphics
The view volume of a perspective projection is the infinite volume defined by the combination of the PRP and the view window, which defines a pyramid. This can be contrasted to the view volume for a parallel projection which gives an infinite parallelepiped.
3d Viewing in Computer Graphics



Monday, 18 July 2011

Viewing in Computer Graphics

Viewing in Computer Graphics

Viewing refers to positioning the camera in a coordinate frame and projection of the 3D object onto the 2D image plane of the camera.


Viewing in Computer Graphics

Wednesday, 27 April 2011

Display Primitives | Computer Graphics

Computer Graphics Display Primitives

1- Graphics (modeling & rendering) primitives
2- Points, lines, polygons
3- Various line-drawing algorithms
4- DDA and Mid-point Line Drawing Algorithms
5- Circles drawing
6- Mathematical concepts
      a)line equations
      b)parametric representation, implicit
7- Functions, vectors and matrices

Tuesday, 26 April 2011

Computer Graphics Design

Computer Graphics Design

Mechanism for video display
1-CRT principle and structure
2-Frame buffer
3-Dot size, resolution
4-Refresh rate
5-Shadow masking in colored CRTs
Logic structure for other display
1-LCD
2-Plasma display
Conceptual Models for CG
1-Application Model
2-Application Program
3-Graphics System

Computer Graphics Design







I/O Devices
1-Printers and Plotters

Key Components of a Computer Graphics Design System

1-Video controller
2-Display processor

Components of Computer Graphics and Design

Components of Computer Graphics and Design

Modeling:
Defining objects in terms of primitives, coordinates and characteristics.
Storing:
Storing scenes and images in memory and on disk.
Manipulating:
Changing the shape, position and characteristics of objects.
Rendering:
Applying physically based procedures to generate (photo-realistic) images from scenes (using lighting and shading).
Viewing:
Displaying images from various viewpoints on various devices.

Computer Graphics and Design

Computer Graphics and Design

“A human oriented system that uses the capabilities of a computer to create, transform and display pictorial and symbolic data”.

Why study Computer Graphics?

1-Core component of every computer system.
2-Essential part of computer science curriculum.
3-Plays an important role in every day life applications.

Computer Graphics and Design











Broad range of applications 
1-CAD
2-Educations and Trainings
3-Graphical Representations
4-Entertainment
5-Visualization
6-Image processing
7-Medical