Tuesday, 26 April 2011

Components of Computer Graphics and Design

Components of Computer Graphics and Design

Modeling:
Defining objects in terms of primitives, coordinates and characteristics.
Storing:
Storing scenes and images in memory and on disk.
Manipulating:
Changing the shape, position and characteristics of objects.
Rendering:
Applying physically based procedures to generate (photo-realistic) images from scenes (using lighting and shading).
Viewing:
Displaying images from various viewpoints on various devices.

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