Components of Computer Graphics and Design
Modeling:Defining objects in terms of primitives, coordinates and characteristics.
Storing:
Storing scenes and images in memory and on disk.
Manipulating:
Changing the shape, position and characteristics of objects.
Rendering:
Applying physically based procedures to generate (photo-realistic) images from scenes (using lighting and shading).
Viewing:
Displaying images from various viewpoints on various devices.
No comments:
Post a Comment