Construct shapes
1-Vertices
2-Edges
3-Polygons
Use OpenGL to:
1-Arrange shape in 3D (using transformations)
2-Select your vantage point (and perhaps lights)
3-Calculate color and texture properties of each object
4-Convert shapes into pixels on screen
1-Vertices
2-Edges
3-Polygons
Use OpenGL to:
1-Arrange shape in 3D (using transformations)
2-Select your vantage point (and perhaps lights)
3-Calculate color and texture properties of each object
4-Convert shapes into pixels on screen
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